alwaysnotwrong (
alwaysnotwrong) wrote2014-11-29 05:11 pm
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Entry tags:
ten_fwd Application
Your name or online alias: Dray
Your email: dracothrope at gmail
Another preferred means of contact:
drayma
Character's Full Name: Worf, son of Mogh
Character's Canon: Star Trek: DS9
Character's Journal Name:
alwaysnotwrong
What would you like your character's tag to be?: Worf
Answer the following questions in no less than 300 words but no greater than 1000 words put together...
Character's background: Born in 2340 on Qo'noS to Mogh, a patriarch of one of the Klingon great houses, Worf's life changed when he and his father moved to Khitomer and, at the age of six, the colony was destroyed by Romulans. Worf survived and was pulled from the wreckage by a Federation emergency response team and taken in by chief petty officer Sergey Rozhenko. Growing up on the human farming colony of Gault, Worf was a handful, and had his first taste of his own strength gone very wrong when he accidentally snapped the neck of a competitor in his middle-school soccer championship game.
He returned to Qo'noS for his coming of age ceremony at fifteen, but many of his Klingon kin rejected him for the human taint that affected his behaviour. Worf fasted for three days in hopes of direction, and, visited by a vision of Kahless the Unforgettable, was told that he would go on to do something that no other Klingon had. He enrolled two years later in Starfleet Academy and would go on to accomplish many feats that would change the lives of the entire Empire. Most of his greatest feats came of his time aboard the Enterprise D, whose crew helped to foster his implacable desire to do right by his people.
All of these feats can be read of in the Memory Alpha Wiki but some of the most notable include slaying Duras, who had been in league with the Romulans who destroyed the Khitomer colony; instating Gowron as the new Chancellor for the Klingon Empire, helping to repel the first Borg invasion and saving Captain Picard, then Locutus; siring his only son, Alexander, by a Klingon emissary, K'Ehleyr (whom he subsequently lost to murder); fighting for the stability of the Empire over many political struggles that erupted into outright skirmishes; delving deeper into the tragedies and the conspiracies of the Khitomer colony; going through at least two deaths and at least two revocations of honour, house, and lands; losing the Enterprise D to bitter rivals in a space battle to the death, as well as a subsequent religious journey and transfer to Deep Space 9; participation in the devastating war against the Dominion, a marriage to a trill named Jadzia Dax (and subsequent widowing); a battle against Gowron for the sake of his political intrigue; and finally being instated as an ambassador to the Federation by new Chancellor (and brother in arms) Martok.
Character's personality: Stoic, principled, fierce, loyal, stubborn, secretly romantic, conservative, traditional, brave, fearless: Worf is a stolid character with extremely strong values. If one were to liken him to the most basic of alignments, one could call him 'lawful good'. He is in line with the idea of Paladins, where honour and bravery serve arm in arm (but sometimes not flawlessly) with stern control and undying loyalty. To read more I have created an 'about' post here.
Character's skills/abilities/powers: Worf has great strength and great resolve of will. He is extremely skilled with several Klingon melee weapons including the bat'leth, mek'leth (his favoured weapon), Federation-issue phasers, Klingon disruptors, hand-to-hand combat, and ship-level strategy and battle.
Any special equipment your character is bringing along?: Worf might arrive in the robes of a Klingon Ambassador with the sigils on his sash depicting the House of Martok as Chancellor. He will have a mek'leth concealed on his person.
Are you bringing your character to
ten_fwd from another game? If you are, which game?: He's fresh as a lobster's bottom!
If you answered yes above, briefly summarize how they were changed by and what challenges they faced in the climate of their previous game(s): n/a
Why do you want to play this character in Ten Forward, and what do you plan to do with them? I have been itching to play Worf for a while now, but have not felt like I could wet my chops in memes or other games. As I am looking for a home game and have been a big fan of Star Trek (TNG and DS9 being the favs) I wanted to play a character that was wanted and one that I thought I might have some fun with. Worf is about one lateral step over from an OC I was playing at my previous game. I enjoy the dynamic of hard to get along with characters who have strong convictions and a good heart. I plan on having Worf attempt to re-integrate into Season 2 era crew, probably using this as a way to explore his thoughts on what he should do, if anything, to attempt to change his past -- though ultimately I'm all about developing CR and having fun, as well as helping other characters to advance their plots! Worf is a great go-to whenever friction is needed for characters who just can't seem to play nice... and I intend to serve it up ICly when needed!
Writing Sample #1:
The particular thrum of the Enterprise D was built into the Klingon's bones in a way that no other ship or station had yet managed. Even the IKS Rotarran could not hold the same feeling of belonging that Worf felt here... or that he thought he should feel. The thrum and the low lighting of Ten Forward, the tall glass of prune juice that sat untouched before him, it all smacked of a nostalgia so deep and well-buried that the warrior felt a wave of disquiet quashing any hope of belonging he had once felt before.
He had just come away from a thoughtful conversation with Guinan, but then, all conversations with the listener were thoughtful, one way or another. He could not help but grind his teeth at the puzzle placed before him. Much better to have a body before him, a warrior honed as sharp as his blade, the better to suss out motives behind each swing of the bat'leth, the better to touch the steel of his own knife against an exposed neck or flank to end the conflict. Here, in Ten Forward, ten years his past... and sideways by perhaps one temporal degree, Worf could not simply lunge at his dilemma and steep it in its own blood.
He eyed the juice and considered the likelihood of its reality. If this were a real timeline, his foreseeable future could go in any number of ways. He could be forced to re-enact his life a decade past in order to preserve the line of events he was responsible for unto the future. He could be given a chance to change those ways, should he see fit. He could be simply a visitor, unable to change what had come before and what would surely come again... or this could be a different reality altogether, where all sense and reason had flown out the window on the backs of a swarm of Terran mosquitoes.
Worf considered shoving the full glass away in a fit of pique, frustrated with all of the considerations that swarmed him, following the damned El'Aurian's considered words. She had suggested that there was only one way of determining how much of this was real, how much of what he could interact with was true, and how much he could learn was verifiably just. One way. She had also implied that he had not changed, that he was the same good old Worf, and it irked him tremendously.
Casting a murderous glare over the rough shoulder padding of his ambassadorial garb, the Klingon finally turned his attention to the lit counter he'd come to a rigid sit before. There was only one way to find out. He wrapped his great hand around the glass and threw the prune juice back, refusing to let the consideration of his influxed temporality plague him any longer.
The drink was still as good as it had ever been, just the way that Guinan had ever served it to him. For the moment, he allowed himself to push aside his dour scepticism. Nostalgia, reliving the past, relishing in what it had brought him and how far he had come from this point... it was what the Operas attempted to do in words and volume and tone alone. Worf ground his teeth in avid thought. Yes... this reliving of events could not be wholly jeopardizing. It could be seen as (and he hated to sound like a Ferengi, though luckily this one flew over his cranial ridges) an opportunity.
He would still remain cautious. He was a visitor from another time and temporal augmentations were frowned upon across all levels of the Federation, let alone his own personal bias. Worf turned away from the counter and surveyed the bar, feeling distinctly like a traveller from a strange time and place, considering options.
Your email: dracothrope at gmail
Another preferred means of contact:
Character's Full Name: Worf, son of Mogh
Character's Canon: Star Trek: DS9
Character's Journal Name:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
What would you like your character's tag to be?: Worf
Answer the following questions in no less than 300 words but no greater than 1000 words put together...
Character's background: Born in 2340 on Qo'noS to Mogh, a patriarch of one of the Klingon great houses, Worf's life changed when he and his father moved to Khitomer and, at the age of six, the colony was destroyed by Romulans. Worf survived and was pulled from the wreckage by a Federation emergency response team and taken in by chief petty officer Sergey Rozhenko. Growing up on the human farming colony of Gault, Worf was a handful, and had his first taste of his own strength gone very wrong when he accidentally snapped the neck of a competitor in his middle-school soccer championship game.
He returned to Qo'noS for his coming of age ceremony at fifteen, but many of his Klingon kin rejected him for the human taint that affected his behaviour. Worf fasted for three days in hopes of direction, and, visited by a vision of Kahless the Unforgettable, was told that he would go on to do something that no other Klingon had. He enrolled two years later in Starfleet Academy and would go on to accomplish many feats that would change the lives of the entire Empire. Most of his greatest feats came of his time aboard the Enterprise D, whose crew helped to foster his implacable desire to do right by his people.
All of these feats can be read of in the Memory Alpha Wiki but some of the most notable include slaying Duras, who had been in league with the Romulans who destroyed the Khitomer colony; instating Gowron as the new Chancellor for the Klingon Empire, helping to repel the first Borg invasion and saving Captain Picard, then Locutus; siring his only son, Alexander, by a Klingon emissary, K'Ehleyr (whom he subsequently lost to murder); fighting for the stability of the Empire over many political struggles that erupted into outright skirmishes; delving deeper into the tragedies and the conspiracies of the Khitomer colony; going through at least two deaths and at least two revocations of honour, house, and lands; losing the Enterprise D to bitter rivals in a space battle to the death, as well as a subsequent religious journey and transfer to Deep Space 9; participation in the devastating war against the Dominion, a marriage to a trill named Jadzia Dax (and subsequent widowing); a battle against Gowron for the sake of his political intrigue; and finally being instated as an ambassador to the Federation by new Chancellor (and brother in arms) Martok.
Character's personality: Stoic, principled, fierce, loyal, stubborn, secretly romantic, conservative, traditional, brave, fearless: Worf is a stolid character with extremely strong values. If one were to liken him to the most basic of alignments, one could call him 'lawful good'. He is in line with the idea of Paladins, where honour and bravery serve arm in arm (but sometimes not flawlessly) with stern control and undying loyalty. To read more I have created an 'about' post here.
Character's skills/abilities/powers: Worf has great strength and great resolve of will. He is extremely skilled with several Klingon melee weapons including the bat'leth, mek'leth (his favoured weapon), Federation-issue phasers, Klingon disruptors, hand-to-hand combat, and ship-level strategy and battle.
Any special equipment your character is bringing along?: Worf might arrive in the robes of a Klingon Ambassador with the sigils on his sash depicting the House of Martok as Chancellor. He will have a mek'leth concealed on his person.
Are you bringing your character to
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If you answered yes above, briefly summarize how they were changed by and what challenges they faced in the climate of their previous game(s): n/a
Why do you want to play this character in Ten Forward, and what do you plan to do with them? I have been itching to play Worf for a while now, but have not felt like I could wet my chops in memes or other games. As I am looking for a home game and have been a big fan of Star Trek (TNG and DS9 being the favs) I wanted to play a character that was wanted and one that I thought I might have some fun with. Worf is about one lateral step over from an OC I was playing at my previous game. I enjoy the dynamic of hard to get along with characters who have strong convictions and a good heart. I plan on having Worf attempt to re-integrate into Season 2 era crew, probably using this as a way to explore his thoughts on what he should do, if anything, to attempt to change his past -- though ultimately I'm all about developing CR and having fun, as well as helping other characters to advance their plots! Worf is a great go-to whenever friction is needed for characters who just can't seem to play nice... and I intend to serve it up ICly when needed!
Writing Sample #1:
The particular thrum of the Enterprise D was built into the Klingon's bones in a way that no other ship or station had yet managed. Even the IKS Rotarran could not hold the same feeling of belonging that Worf felt here... or that he thought he should feel. The thrum and the low lighting of Ten Forward, the tall glass of prune juice that sat untouched before him, it all smacked of a nostalgia so deep and well-buried that the warrior felt a wave of disquiet quashing any hope of belonging he had once felt before.
He had just come away from a thoughtful conversation with Guinan, but then, all conversations with the listener were thoughtful, one way or another. He could not help but grind his teeth at the puzzle placed before him. Much better to have a body before him, a warrior honed as sharp as his blade, the better to suss out motives behind each swing of the bat'leth, the better to touch the steel of his own knife against an exposed neck or flank to end the conflict. Here, in Ten Forward, ten years his past... and sideways by perhaps one temporal degree, Worf could not simply lunge at his dilemma and steep it in its own blood.
He eyed the juice and considered the likelihood of its reality. If this were a real timeline, his foreseeable future could go in any number of ways. He could be forced to re-enact his life a decade past in order to preserve the line of events he was responsible for unto the future. He could be given a chance to change those ways, should he see fit. He could be simply a visitor, unable to change what had come before and what would surely come again... or this could be a different reality altogether, where all sense and reason had flown out the window on the backs of a swarm of Terran mosquitoes.
Worf considered shoving the full glass away in a fit of pique, frustrated with all of the considerations that swarmed him, following the damned El'Aurian's considered words. She had suggested that there was only one way of determining how much of this was real, how much of what he could interact with was true, and how much he could learn was verifiably just. One way. She had also implied that he had not changed, that he was the same good old Worf, and it irked him tremendously.
Casting a murderous glare over the rough shoulder padding of his ambassadorial garb, the Klingon finally turned his attention to the lit counter he'd come to a rigid sit before. There was only one way to find out. He wrapped his great hand around the glass and threw the prune juice back, refusing to let the consideration of his influxed temporality plague him any longer.
The drink was still as good as it had ever been, just the way that Guinan had ever served it to him. For the moment, he allowed himself to push aside his dour scepticism. Nostalgia, reliving the past, relishing in what it had brought him and how far he had come from this point... it was what the Operas attempted to do in words and volume and tone alone. Worf ground his teeth in avid thought. Yes... this reliving of events could not be wholly jeopardizing. It could be seen as (and he hated to sound like a Ferengi, though luckily this one flew over his cranial ridges) an opportunity.
He would still remain cautious. He was a visitor from another time and temporal augmentations were frowned upon across all levels of the Federation, let alone his own personal bias. Worf turned away from the counter and surveyed the bar, feeling distinctly like a traveller from a strange time and place, considering options.